[jdom-interest] An easy way to write valid XHTML/SVG (etc) documents
Jason Hunter
jhunter at xquery.com
Thu Feb 26 15:21:04 PST 2004
I would rather do (1) and do it in such a way that it (a) didn't depend
on any particular parser and (b) was more efficient than streaming the
document out and reparsing. It's been on the TODO list for a while. We
just need someone to want it enough to write it.
-jh-
Rick Beton wrote:
> Hi All,
>
> I'm interested in programmatically generating XML documents for XHTML
> and SVG. I'm not interested in old HTML tag soup any more: I want
> well-formed valid XML documents. JDOM seems the most suitable tool for
> doing this.
>
> As far as I can tell, JDOM doesn't include a validator. It is very
> effective at creating new well-formed documents, but they might not be
> valid. There are two possible solutions to this: (1) provide a means to
> use an external validator (e.g. Xerces2) so that an in-memory document
> can be validated; (2) provide a means to produce valid documents by
> construction. Both approaches would have their merits and both might
> coexist.
>
> I'm not the person to comment on (1) because I'm new to using JDOM.
>
> On (2), I think there could be sope for adding a small number of classes
> to JDOM, most likely in their own package. Just thinking aloud, how
> about the following three classes?:
>
> * ValidDocument: an abstract class that knows the DTD based on a
> table-driven set of rules. This would probably extend Document, but
> alternatively might use a 'decorator' pattern to wrap a Document
> instance (not much use without a common interface though).
>
> * XHTMLDocument: a concrete subclass that allows elements and
> attributes to be added provided they form a valid XHTML document.
> Different flavours would be needed to support XHTML 1.0
> Strict/Transitional plus XHTML 1.1 etc.; this wouldn't necessarily need
> another publicly visible class for each flavour: rather, a factory
> method could create suitable (private) subclass instances.
>
> * SVGDocument: ditto for SVG.
>
> Is this a good idea? Is it worth me putting in a bit of effort to write
> a prototype?
>
> Regards,
> Rick :-)
>
>
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